Benedict Sheehan
Welcome to my website blog.
I'm an artist / programmer. I like to think of myself as being able to use technology in a creative way.

This is an informal blog, please find me on linked in for a more uptodate and comprehensive listing.

Involved in many diverse projects, read on...



> 'Back of Beyond'. Kinect at Glastonbury with Copperdollar

















'Back of Beyond' with Copperdollar
Glastonbury 2011

A kinect powered interactive dance wall for projections onto a framed screen where people on our marquee dancefloor would be shown dissolving and disintegrating.
Also, Copperdollar dancers would dance behind the screen casting their shadows onto the projections for viewers to see.

interactive dance wall -

I got fiddling with the distortion filters as time went on :-D
This is just a videograb of the laptop whilst people were dancing...

Watch this space for the official Copperdollar Glastonbury 'Back of beyond' video link.....

[c++, opencv, opengl, libsfreenect, Copperdollar, Glastonbury]



> Veil @ Zu Studios party
Veil



Veil - A modified version of 'rain' used in earnest at the end of May party, located at the sublime Zu Studios in Lewes uk.

Projected behind the fab band, "Bob Hillary & The Massive Mellow", the interactive zone was aimed at the public audience who were dancing in front. A lot of twiddling required to work within the space, the Kinect sensor was at the limit of its range and I found that the user experience was improved by allowed a greater 'width' of the veil, eg: expanding the depth of user interaction. Also, adding rainbow (predator style!), adding coloured splash and generally enhancing the colours to counter the weak projector above the ambient lighting/effects.
I will be experimenting with dynamic changes of depth/multiple areas of depth interaction so that the veil is not static at one particular depth - this will enhance the experience for more interactors at one time who happen to be nearer or further.

Great kit this Kinect :-D
[c++, opencv, opengl, libsfreenect, party, Zu Studios]



> Water Curtain - using Kinect
Rain v4



A new version of my Rain but using the kinect to enable correct depth testing.
Means that the Rain can truly be a curtain. More like the original waterfall effect I wanted.
Great kit this Kinect :-D
[c++, opencv, opengl, libsfreenect]



> seaec 'Trace' exhibition

'Rain'



I exhibited a new Magic Mirror entitled 'Rain' with the seaec organised exhibition in Hastings at the beginning of October.

Looking into the Magic Mirror results in the appearance of heavy rainfall upon your head and shoulders. The rain splashes off you; moving your hands and head and body create a silhouette in the rainfall.

photo thanks to Mike Blow

A different approach to using the Magic Mirror this time and it was interesting to watch peoples different inter/reactions with it compared to the previous versions.

Because a literal silhouette of yourself was defined in the computer generated rain, Sometimes it didn't match up with your true reflection and then the illusion became less convincing. This was a technical challenge which I initially attempted a simple stereovision photogrammetry approach to solve. Due to its sluggishness to achieve anything accurate in the end I went for an enhanced single camera technique! (sorry boring tech bit)

I will look at using stereo in the future.


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